UX Design

CircleUp

A redesign of an events platform focused on reducing drop-offs and improving attendance.

Year :

2025

Project Duration :

3 weeks

Project Cover Image

What was breaking

People don’t struggle to find events. They struggle to show up.

CircleUp is an existing platform where users RSVP with intent, but drop off before attending. Not because they’re uninterested, but because of hesitation, uncertainty, and lack of connection.

Events felt like a commitment made in isolation. With no context, no familiarity, and no real reason to follow through.

This redesign focused on that gap. Not discovery, but the drop between saying yes and actually going.

Designing for follow-through

CircleUp was reworked to support users before the event, not just at it.

The focus shifted from event listing to pre-event experience:

  • spaces to interact with attendees before showing up

  • visibility into who’s going and what to expect

  • reminders that build mental commitment, not just notify

Each feature addresses a specific drop-off point in the existing flow.

The goal was simple. Make attending feel easier than backing out.

Key design decisions

This redesign focused on behavioral friction.

Too many reminders feel intrusive. Too little interaction leads to drop-offs.

Key decisions included:

  • replacing passive actions like “follow” with intentional message requests

  • introducing conversation prompts to reduce social friction

  • rethinking reminders to prepare users earlier, not just notify last minute

Every change was aimed at one outcome. Help users move from intent to action.

Shaped through real behavior

User research was used to uncover why users drop off in the existing experience.

Three consistent patterns emerged:

  • social anxiety before events

  • ineffective timing of reminders

  • lack of clarity about attendees and event atmosphere

These directly influenced attendance.

Testing focused on moments of hesitation. What users delayed, skipped, or ignored.

Designing for behavior, not just features

This was my first redesign, and it wasn’t clean. You inherit decisions, patterns, and behaviors that already exist.

I had to step into that mess and make sense of it. Figure out where things quietly break, where users hesitate, and where the system stops supporting them.

I worked through trade-offs. Simplifying interactions without removing context, and introducing new features without adding complexity.

This project taught me how to redesign without overdesigning. To work with what exists, and still move it forward.

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UX Design

CircleUp

A redesign of an events platform focused on reducing drop-offs and improving attendance.

Year :

2025

Project Duration :

3 weeks

Project Cover Image

What was breaking

People don’t struggle to find events. They struggle to show up.

CircleUp is an existing platform where users RSVP with intent, but drop off before attending. Not because they’re uninterested, but because of hesitation, uncertainty, and lack of connection.

Events felt like a commitment made in isolation. With no context, no familiarity, and no real reason to follow through.

This redesign focused on that gap. Not discovery, but the drop between saying yes and actually going.

Designing for follow-through

CircleUp was reworked to support users before the event, not just at it.

The focus shifted from event listing to pre-event experience:

  • spaces to interact with attendees before showing up

  • visibility into who’s going and what to expect

  • reminders that build mental commitment, not just notify

Each feature addresses a specific drop-off point in the existing flow.

The goal was simple. Make attending feel easier than backing out.

Key design decisions

This redesign focused on behavioral friction.

Too many reminders feel intrusive. Too little interaction leads to drop-offs.

Key decisions included:

  • replacing passive actions like “follow” with intentional message requests

  • introducing conversation prompts to reduce social friction

  • rethinking reminders to prepare users earlier, not just notify last minute

Every change was aimed at one outcome. Help users move from intent to action.

Shaped through real behavior

User research was used to uncover why users drop off in the existing experience.

Three consistent patterns emerged:

  • social anxiety before events

  • ineffective timing of reminders

  • lack of clarity about attendees and event atmosphere

These directly influenced attendance.

Testing focused on moments of hesitation. What users delayed, skipped, or ignored.

Designing for behavior, not just features

This was my first redesign, and it wasn’t clean. You inherit decisions, patterns, and behaviors that already exist.

I had to step into that mess and make sense of it. Figure out where things quietly break, where users hesitate, and where the system stops supporting them.

I worked through trade-offs. Simplifying interactions without removing context, and introducing new features without adding complexity.

This project taught me how to redesign without overdesigning. To work with what exists, and still move it forward.

More Projects

New release

Preview

UX Design

CircleUp

A redesign of an events platform focused on reducing drop-offs and improving attendance.

Year :

2025

Project Duration :

3 weeks

Project Cover Image

What was breaking

People don’t struggle to find events. They struggle to show up.

CircleUp is an existing platform where users RSVP with intent, but drop off before attending. Not because they’re uninterested, but because of hesitation, uncertainty, and lack of connection.

Events felt like a commitment made in isolation. With no context, no familiarity, and no real reason to follow through.

This redesign focused on that gap. Not discovery, but the drop between saying yes and actually going.

Designing for follow-through

CircleUp was reworked to support users before the event, not just at it.

The focus shifted from event listing to pre-event experience:

  • spaces to interact with attendees before showing up

  • visibility into who’s going and what to expect

  • reminders that build mental commitment, not just notify

Each feature addresses a specific drop-off point in the existing flow.

The goal was simple. Make attending feel easier than backing out.

Key design decisions

This redesign focused on behavioral friction.

Too many reminders feel intrusive. Too little interaction leads to drop-offs.

Key decisions included:

  • replacing passive actions like “follow” with intentional message requests

  • introducing conversation prompts to reduce social friction

  • rethinking reminders to prepare users earlier, not just notify last minute

Every change was aimed at one outcome. Help users move from intent to action.

Shaped through real behavior

User research was used to uncover why users drop off in the existing experience.

Three consistent patterns emerged:

  • social anxiety before events

  • ineffective timing of reminders

  • lack of clarity about attendees and event atmosphere

These directly influenced attendance.

Testing focused on moments of hesitation. What users delayed, skipped, or ignored.

Designing for behavior, not just features

This was my first redesign, and it wasn’t clean. You inherit decisions, patterns, and behaviors that already exist.

I had to step into that mess and make sense of it. Figure out where things quietly break, where users hesitate, and where the system stops supporting them.

I worked through trade-offs. Simplifying interactions without removing context, and introducing new features without adding complexity.

This project taught me how to redesign without overdesigning. To work with what exists, and still move it forward.

More Projects

New release

Preview